Emi Kobayashi

USC Fabcars · Case study

Rendered car dealership exterior

Case study · UX design · Web design · AR

USC Fabcars

An AR-powered web experience that reimagines the car dealership journey, letting buyers see the car they want inside their own home.

Client
Trophy Automotives
Team
3D artists, UX designers, developers
Audience
Buyers aged 18 to 30
Built with
AR, VR, agile sprints
Fabcars AR app screen
Fabcars AR app, second screen

Section 1

Try the car at home

The AR app lets buyers see a car of interest inside their own home, making the journey more interactive and personal.

It modernised car buying and positioned Trophy Automotives as an innovative leader with a tech-savvy audience.

Section 2

A dealership for a younger buyer

Our team was asked to bring VR and AR into car sales.

Trophy Automotives commissioned 3D artists and UX designers to build an app and a virtual reality experience that would attract and engage buyers aged 18 to 30.

Fabcars project overview

Section 3

Define, then ideate

  1. Define. With Trophy's stakeholders we set two goals: a VR experience that brings 18 to 30 year olds into the dealership, and an AR app to view a car at home.
  2. Ideate. 3D artists, UX designers and developers brainstormed ways to make AR and VR useful, memorable and shareable, then turned the best into early mockups.

Section 4

From mockup to try-at-home

Moving from first mockups to high-fidelity prototypes gave us a better conversation about where the AR app should go.

The app lets you place the car you like in your own garage and simulate trying it at home: a fun way to picture life with your new car.

Section 5

Build in sprints, test with buyers

Agile iterations took the AR web app from prototype to a polished product, with real buyers testing it along the way.

  1. Implementation. Weekly syncs on environment modelling and UX, with high-fidelity prototypes guiding development and stakeholder talks.
  2. Testing. Usability tests with potential customers found the issues to fix, ending in an easy-to-use AR app that met the project's goals.

Section 6

Facility architecture

Renders of the dealership facility.